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Engine.SeqAct_GiveInventory

Extends
SequenceAction

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceAction
         |   
         +-- Engine.SeqAct_GiveInventory

Variables Summary
SeqAct_GiveInventory
boolbClearExisting
array<class<Inventory>>InventoryList
Inherited Variables from Engine.SequenceAction
bCallHandler, HandlerName, Targets
Inherited Variables from Engine.SequenceOp
ActivateCount, bActive, bAutoActivateOutputLinks, bLatentExecution, EventLinks, InputLinks, OutputLinks, PlayerIndex, SearchTag, VariableLinks

Structures Summary
Inherited Structures from Engine.SequenceOp
SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink

Functions Summary
Inherited Functions from Engine.SequenceOp
Activated, Deactivated, GetBoolVars, GetController, GetLinkedObjects, GetObjectVars, GetPawn, HasLinkedOps, LinkedVariables, PopulateLinkedVariableValues, PublishLinkedVariableValues, Reset


Variables Detail

SeqAct_GiveInventory

bClearExisting Source code

var(SeqAct_GiveInventory) bool bClearExisting;

InventoryList Source code

var(SeqAct_GiveInventory) array<class<Inventory>> InventoryList;


Defaultproperties

defaultproperties
{
   ObjName="Give Inventory"
   ObjCategory="Pawn"
   Name="Default__SeqAct_GiveInventory"
   ObjectArchetype=SequenceAction'Engine.Default__SequenceAction'
}

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Creation time: sk 18-3-2018 10:00:42.932 - Created with UnCodeX