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Engine.SeqAct_GetVelocity

Extends
SequenceAction
Modifiers
native ( Sequence )

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceAction
         |   
         +-- Engine.SeqAct_GetVelocity

Variables Summary
SeqAct_GetVelocity
floatVelocity
Inherited Variables from Engine.SequenceAction
bCallHandler, HandlerName, Targets
Inherited Variables from Engine.SequenceOp
ActivateCount, bActive, bAutoActivateOutputLinks, bLatentExecution, EventLinks, InputLinks, OutputLinks, PlayerIndex, SearchTag, VariableLinks

Structures Summary
Inherited Structures from Engine.SequenceOp
SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink

Functions Summary
Inherited Functions from Engine.SequenceOp
Activated, Deactivated, GetBoolVars, GetController, GetLinkedObjects, GetObjectVars, GetPawn, HasLinkedOps, LinkedVariables, PopulateLinkedVariableValues, PublishLinkedVariableValues, Reset


Variables Detail

SeqAct_GetVelocity

Velocity Source code

var(SeqAct_GetVelocity) editconst float Velocity;


Defaultproperties

defaultproperties
{
   VariableLinks(1)=(ExpectedType=Class'Engine.SeqVar_Float',LinkDesc="Velocity",PropertyName="Velocity",bWriteable=True,MinVars=1,MaxVars=255)
   ObjName="Get Velocity"
   ObjCategory="Actor"
   Name="Default__SeqAct_GetVelocity"
   ObjectArchetype=SequenceAction'Engine.Default__SequenceAction'
}

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Creation time: sk 18-3-2018 10:00:42.924 - Created with UnCodeX