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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.SequenceObject
|
+-- Engine.SequenceOp
|
+-- Engine.SequenceAction
|
+-- Engine.SeqAct_GetProperty
| Variables Summary | |
|---|---|
| SeqAct_GetProperty | |
| Name | PropertyName |
| Inherited Variables from Engine.SequenceAction |
|---|
| bCallHandler, HandlerName, Targets |
| Inherited Variables from Engine.SequenceOp |
|---|
| ActivateCount, bActive, bAutoActivateOutputLinks, bLatentExecution, EventLinks, InputLinks, OutputLinks, PlayerIndex, SearchTag, VariableLinks |
| Structures Summary |
|---|
| Inherited Structures from Engine.SequenceOp |
|---|
| SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink |
| Functions Summary |
|---|
| Inherited Functions from Engine.SequenceOp |
|---|
| Activated, Deactivated, GetBoolVars, GetController, GetLinkedObjects, GetObjectVars, GetPawn, HasLinkedOps, LinkedVariables, PopulateLinkedVariableValues, PublishLinkedVariableValues, Reset |
| Variables Detail |
|---|
Name of property to search for
| Defaultproperties |
|---|
defaultproperties
{
VariableLinks(1)=(ExpectedType=Class'Engine.SeqVar_Object',LinkDesc="Object",bWriteable=True,MinVars=1,MaxVars=255)
VariableLinks(2)=(ExpectedType=Class'Engine.SeqVar_Int',LinkDesc="Int",bWriteable=True,MinVars=1,MaxVars=255)
VariableLinks(3)=(ExpectedType=Class'Engine.SeqVar_Float',LinkDesc="Float",bWriteable=True,MinVars=1,MaxVars=255)
VariableLinks(4)=(ExpectedType=Class'Engine.SeqVar_String',LinkDesc="String",bWriteable=True,MinVars=1,MaxVars=255)
VariableLinks(5)=(ExpectedType=Class'Engine.SeqVar_Bool',LinkDesc="Bool",bWriteable=True,MinVars=1,MaxVars=255)
ObjName="Get Property"
ObjCategory="Object Property"
Name="Default__SeqAct_GetProperty"
ObjectArchetype=SequenceAction'Engine.Default__SequenceAction'
}
|
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