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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class SeqAct_GetProperty extends SequenceAction native(Sequence); // (cpptext) // (cpptext) // (cpptext) // (cpptext) /** Name of property to search for */ var() Name PropertyName; defaultproperties { VariableLinks(1)=(ExpectedType=Class'Engine.SeqVar_Object',LinkDesc="Object",bWriteable=True,MinVars=1,MaxVars=255) VariableLinks(2)=(ExpectedType=Class'Engine.SeqVar_Int',LinkDesc="Int",bWriteable=True,MinVars=1,MaxVars=255) VariableLinks(3)=(ExpectedType=Class'Engine.SeqVar_Float',LinkDesc="Float",bWriteable=True,MinVars=1,MaxVars=255) VariableLinks(4)=(ExpectedType=Class'Engine.SeqVar_String',LinkDesc="String",bWriteable=True,MinVars=1,MaxVars=255) VariableLinks(5)=(ExpectedType=Class'Engine.SeqVar_Bool',LinkDesc="Bool",bWriteable=True,MinVars=1,MaxVars=255) ObjName="Get Property" ObjCategory="Object Property" Name="Default__SeqAct_GetProperty" ObjectArchetype=SequenceAction'Engine.Default__SequenceAction' } |
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