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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class SeqAct_GetDistance extends SequenceAction native(Sequence); // (cpptext) // (cpptext) // (cpptext) // (cpptext) var() editconst float Distance; defaultproperties { VariableLinks(0)=(LinkDesc="A",PropertyName=) VariableLinks(1)=(ExpectedType=Class'Engine.SeqVar_Object',LinkDesc="B",MinVars=1,MaxVars=255) VariableLinks(2)=(ExpectedType=Class'Engine.SeqVar_Float',LinkDesc="Distance",PropertyName="Distance",bWriteable=True,MinVars=1,MaxVars=255) ObjName="Get Distance" ObjCategory="Actor" Name="Default__SeqAct_GetDistance" ObjectArchetype=SequenceAction'Engine.Default__SequenceAction' } |
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