Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Engine.SeqAct_GetDistance

Extends
SequenceAction
Modifiers
native ( Sequence )

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceAction
         |   
         +-- Engine.SeqAct_GetDistance

Variables Summary
SeqAct_GetDistance
floatDistance
Inherited Variables from Engine.SequenceAction
bCallHandler, HandlerName, Targets
Inherited Variables from Engine.SequenceOp
ActivateCount, bActive, bAutoActivateOutputLinks, bLatentExecution, EventLinks, InputLinks, OutputLinks, PlayerIndex, SearchTag, VariableLinks

Structures Summary
Inherited Structures from Engine.SequenceOp
SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink

Functions Summary
Inherited Functions from Engine.SequenceOp
Activated, Deactivated, GetBoolVars, GetController, GetLinkedObjects, GetObjectVars, GetPawn, HasLinkedOps, LinkedVariables, PopulateLinkedVariableValues, PublishLinkedVariableValues, Reset


Variables Detail

SeqAct_GetDistance

Distance Source code

var(SeqAct_GetDistance) editconst float Distance;


Defaultproperties

defaultproperties
{
   VariableLinks(0)=(LinkDesc="A",PropertyName=)
   VariableLinks(1)=(ExpectedType=Class'Engine.SeqVar_Object',LinkDesc="B",MinVars=1,MaxVars=255)
   VariableLinks(2)=(ExpectedType=Class'Engine.SeqVar_Float',LinkDesc="Distance",PropertyName="Distance",bWriteable=True,MinVars=1,MaxVars=255)
   ObjName="Get Distance"
   ObjCategory="Actor"
   Name="Default__SeqAct_GetDistance"
   ObjectArchetype=SequenceAction'Engine.Default__SequenceAction'
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: sk 18-3-2018 10:00:42.907 - Created with UnCodeX