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Engine.SeqAct_Gate

Extends
SequenceAction
Modifiers
native ( Sequence )

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceAction
         |   
         +-- Engine.SeqAct_Gate

Variables Summary
SeqAct_Gate
intAutoCloseCount
boolbOpen
Inherited Variables from Engine.SequenceAction
bCallHandler, HandlerName, Targets
Inherited Variables from Engine.SequenceOp
ActivateCount, bActive, bAutoActivateOutputLinks, bLatentExecution, EventLinks, InputLinks, OutputLinks, PlayerIndex, SearchTag, VariableLinks

Structures Summary
Inherited Structures from Engine.SequenceOp
SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink

Functions Summary
eventbool IsValidUISequenceObject (optional UIScreenObject TargetObject ))
Inherited Functions from Engine.SequenceOp
Activated, Deactivated, GetBoolVars, GetController, GetLinkedObjects, GetObjectVars, GetPawn, HasLinkedOps, LinkedVariables, PopulateLinkedVariableValues, PublishLinkedVariableValues, Reset


Variables Detail

SeqAct_Gate

AutoCloseCount Source code

var(SeqAct_Gate) int AutoCloseCount<autocomment=true>;
Auto close after this many activations

bOpen Source code

var(SeqAct_Gate) bool bOpen<autocomment=true>;
Is this gate currently open?


Functions Detail

IsValidUISequenceObject Source code

event bool IsValidUISequenceObject ( optional UIScreenObject TargetObject ) )
Determines whether this class should be displayed in the list of available ops in the UI's kismet editor.
@param TargetObject the widget that this SequenceObject would be attached to.
@return TRUE if this sequence object should be available for use in the UI kismet editor


Defaultproperties

defaultproperties
{
   bOpen=True
   bAutoActivateOutputLinks=False
   InputLinks(1)=(LinkDesc="Open")
   InputLinks(2)=(LinkDesc="Close")
   InputLinks(3)=(LinkDesc="Toggle")
   ObjName="Gate"
   ObjCategory="Misc"
   bSuppressAutoComment=False
   Name="Default__SeqAct_Gate"
   ObjectArchetype=SequenceAction'Engine.Default__SequenceAction'
}

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Creation time: sk 18-3-2018 10:00:42.899 - Created with UnCodeX