Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
SeqAct_WaitForLevelsVisible Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.SequenceObject | +-- Engine.SequenceOp | +-- Engine.SequenceAction | +-- Engine.SeqAct_Latent | +-- Engine.SeqAct_ForceMaterialMipsResident
Variables Summary | |
---|---|
array<Texture2D> | ModifiedTextures |
float | RemainingTime |
SeqAct_ForceMaterialMipsResident | |
float | ForceDuration |
array<MaterialInterface> | ForceMaterials |
Inherited Variables from Engine.SeqAct_Latent |
---|
bAborted, LatentActors |
Inherited Variables from Engine.SequenceAction |
---|
bCallHandler, HandlerName, Targets |
Functions Summary |
---|
Inherited Functions from Engine.SeqAct_Latent |
---|
AbortFor, Update |
Variables Detail |
---|
Textures that need to reset bForceMiplevelsToBeResident to FALSE once action completes.
Time left before we reset the flag.
Time to enforce the bForceMiplevelsToBeResident for.
Array of Materials to set bForceMiplevelsToBeResident on their textures for the duration of this action.
Defaultproperties |
---|
defaultproperties { ForceDuration=1.000000 InputLinks(0)=(LinkDesc="Start") ObjName="Force Material Mips Resident" ObjCategory="Misc" Name="Default__SeqAct_ForceMaterialMipsResident" ObjectArchetype=SeqAct_Latent'Engine.Default__SeqAct_Latent' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |