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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. UT-specific version of SeqAct_PlayCameraAnim to work with UT-specific camera method.
Core.Object | +-- Engine.SequenceObject | +-- Engine.SequenceOp | +-- Engine.SequenceAction | +-- UTGame.UTSeqAct_PlayCameraAnim
Variables Summary | |
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UTSeqAct_PlayCameraAnim | |
CameraAnim | AnimToPlay |
float | BlendInTime |
float | BlendOutTime |
float | IntensityScale |
float | Rate |
Inherited Variables from Engine.SequenceAction |
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bCallHandler, HandlerName, Targets |
Inherited Variables from Engine.SequenceOp |
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ActivateCount, bActive, bAutoActivateOutputLinks, bLatentExecution, EventLinks, InputLinks, OutputLinks, PlayerIndex, SearchTag, VariableLinks |
Structures Summary |
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Inherited Structures from Engine.SequenceOp |
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SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink |
Functions Summary |
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Inherited Functions from Engine.SequenceOp |
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Activated, Deactivated, GetBoolVars, GetController, GetLinkedObjects, GetObjectVars, GetPawn, HasLinkedOps, LinkedVariables, PopulateLinkedVariableValues, PublishLinkedVariableValues, Reset |
Variables Detail |
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The anim to play
Time to interpolate in from zero, for smooth starts.
Time to interpolate out to zero, for smooth finishes.
Scalar for intensity. 1.0 is normal.
Rate to play. 1.0 is normal.
Defaultproperties |
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defaultproperties { Rate=1.000000 IntensityScale=1.000000 ObjClassVersion=2 ObjName="Play Camera Animation" ObjCategory="Camera" Name="Default__UTSeqAct_PlayCameraAnim" ObjectArchetype=SequenceAction'Engine.Default__SequenceAction' } |
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