Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UTGame.UTSeqAct_PlayCameraAnim

Extends
SequenceAction

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. UT-specific version of SeqAct_PlayCameraAnim to work with UT-specific camera method.

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceAction
         |   
         +-- UTGame.UTSeqAct_PlayCameraAnim

Variables Summary
UTSeqAct_PlayCameraAnim
CameraAnimAnimToPlay
floatBlendInTime
floatBlendOutTime
floatIntensityScale
floatRate
Inherited Variables from Engine.SequenceAction
bCallHandler, HandlerName, Targets
Inherited Variables from Engine.SequenceOp
ActivateCount, bActive, bAutoActivateOutputLinks, bLatentExecution, EventLinks, InputLinks, OutputLinks, PlayerIndex, SearchTag, VariableLinks

Structures Summary
Inherited Structures from Engine.SequenceOp
SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink

Functions Summary
Inherited Functions from Engine.SequenceOp
Activated, Deactivated, GetBoolVars, GetController, GetLinkedObjects, GetObjectVars, GetPawn, HasLinkedOps, LinkedVariables, PopulateLinkedVariableValues, PublishLinkedVariableValues, Reset


Variables Detail

UTSeqAct_PlayCameraAnim

AnimToPlay Source code

var(UTSeqAct_PlayCameraAnim) CameraAnim AnimToPlay;
The anim to play

BlendInTime Source code

var(UTSeqAct_PlayCameraAnim) float BlendInTime;
Time to interpolate in from zero, for smooth starts.

BlendOutTime Source code

var(UTSeqAct_PlayCameraAnim) float BlendOutTime;
Time to interpolate out to zero, for smooth finishes.

IntensityScale Source code

var(UTSeqAct_PlayCameraAnim) float IntensityScale;
Scalar for intensity. 1.0 is normal.

Rate Source code

var(UTSeqAct_PlayCameraAnim) float Rate;
Rate to play. 1.0 is normal.


Defaultproperties

defaultproperties
{
   Rate=1.000000
   IntensityScale=1.000000
   ObjClassVersion=2
   ObjName="Play Camera Animation"
   ObjCategory="Camera"
   Name="Default__UTSeqAct_PlayCameraAnim"
   ObjectArchetype=SequenceAction'Engine.Default__SequenceAction'
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: sk 18-3-2018 10:00:56.431 - Created with UnCodeX