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UTGame.UTSeqAct_ReturnOnslaughtFlag

Extends
SequenceAction

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceAction
         |   
         +-- UTGame.UTSeqAct_ReturnOnslaughtFlag

Variables Summary
UTSeqAct_ReturnOnslaughtFlag
UTOnslaughtPowerCoreFlagOwnerCore
Inherited Variables from Engine.SequenceAction
bCallHandler, HandlerName, Targets
Inherited Variables from Engine.SequenceOp
ActivateCount, bActive, bAutoActivateOutputLinks, bLatentExecution, EventLinks, InputLinks, OutputLinks, PlayerIndex, SearchTag, VariableLinks

Structures Summary
Inherited Structures from Engine.SequenceOp
SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink

Functions Summary
event Activated ()))
Inherited Functions from Engine.SequenceOp
Activated, Deactivated, GetBoolVars, GetController, GetLinkedObjects, GetObjectVars, GetPawn, HasLinkedOps, LinkedVariables, PopulateLinkedVariableValues, PublishLinkedVariableValues, Reset


Variables Detail

UTSeqAct_ReturnOnslaughtFlag

FlagOwnerCore Source code

var(UTSeqAct_ReturnOnslaughtFlag) UTOnslaughtPowerCore FlagOwnerCore;
the PowerCore belonging to the team whose flag should be returned


Functions Detail

Activated Source code

event Activated ( ) )


Defaultproperties

defaultproperties
{
   bCallHandler=False
   VariableLinks(0)=(LinkDesc="Flag Owner's PowerCore",PropertyName="FlagOwnerCore",MaxVars=1)
   ObjName="Return Onslaught Orb"
   ObjCategory="Objective"
   Name="Default__UTSeqAct_ReturnOnslaughtFlag"
   ObjectArchetype=SequenceAction'Engine.Default__SequenceAction'
}

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Creation time: sk 18-3-2018 10:00:56.447 - Created with UnCodeX