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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.SequenceObject | +-- Engine.SequenceOp | +-- Engine.SequenceAction | +-- UTGame.UTSeqAct_ReturnOnslaughtFlag
Variables Summary | |
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UTSeqAct_ReturnOnslaughtFlag | |
UTOnslaughtPowerCore | FlagOwnerCore |
Inherited Variables from Engine.SequenceAction |
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bCallHandler, HandlerName, Targets |
Inherited Variables from Engine.SequenceOp |
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ActivateCount, bActive, bAutoActivateOutputLinks, bLatentExecution, EventLinks, InputLinks, OutputLinks, PlayerIndex, SearchTag, VariableLinks |
Structures Summary |
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Inherited Structures from Engine.SequenceOp |
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SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink |
Functions Summary | ||
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![]() | Activated ())) |
Inherited Functions from Engine.SequenceOp |
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Activated, Deactivated, GetBoolVars, GetController, GetLinkedObjects, GetObjectVars, GetPawn, HasLinkedOps, LinkedVariables, PopulateLinkedVariableValues, PublishLinkedVariableValues, Reset |
Variables Detail |
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the PowerCore belonging to the team whose flag should be returned
Functions Detail |
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Defaultproperties |
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defaultproperties { bCallHandler=False VariableLinks(0)=(LinkDesc="Flag Owner's PowerCore",PropertyName="FlagOwnerCore",MaxVars=1) ObjName="Return Onslaught Orb" ObjCategory="Objective" Name="Default__UTSeqAct_ReturnOnslaughtFlag" ObjectArchetype=SequenceAction'Engine.Default__SequenceAction' } |
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