Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UTGame.UTSeqAct_ScriptedVoiceMessage

Extends
SequenceAction

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceAction
         |   
         +-- UTGame.UTSeqAct_ScriptedVoiceMessage

Variables Summary
UTSeqAct_ScriptedVoiceMessage
stringSpeakingCharacterName
SoundNodeWaveVoiceToPlay
Inherited Variables from Engine.SequenceAction
bCallHandler, HandlerName, Targets
Inherited Variables from Engine.SequenceOp
ActivateCount, bActive, bAutoActivateOutputLinks, bLatentExecution, EventLinks, InputLinks, OutputLinks, PlayerIndex, SearchTag, VariableLinks

Structures Summary
Inherited Structures from Engine.SequenceOp
SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink

Functions Summary
event Activated ()))
Inherited Functions from Engine.SequenceOp
Activated, Deactivated, GetBoolVars, GetController, GetLinkedObjects, GetObjectVars, GetPawn, HasLinkedOps, LinkedVariables, PopulateLinkedVariableValues, PublishLinkedVariableValues, Reset


Variables Detail

UTSeqAct_ScriptedVoiceMessage

SpeakingCharacterName Source code

var(UTSeqAct_ScriptedVoiceMessage) string SpeakingCharacterName;

VoiceToPlay Source code

var(UTSeqAct_ScriptedVoiceMessage) SoundNodeWave VoiceToPlay;


Functions Detail

Activated Source code

event Activated ( ) )


Defaultproperties

defaultproperties
{
   ObjClassVersion=2
   ObjName="Play Voice Message"
   ObjCategory="Voice/Announcements"
   Name="Default__UTSeqAct_ScriptedVoiceMessage"
   ObjectArchetype=SequenceAction'Engine.Default__SequenceAction'
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: sk 18-3-2018 10:00:56.456 - Created with UnCodeX