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/** * This is an op that by default performs a behavior on any targeted * objects. * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class SequenceAction extends SequenceOp native(Sequence) abstract; // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) /** Handler function name for this action, if none will use the class name to autogenerate one: SeqAct_DoSomething sets HandlerName to "OnDoSomething" */ var Name HandlerName; /** If true this action will call the handler function on all targeted actors */ var bool bCallHandler; /** List of objects to call the handler function on */ var() array<Object> Targets; defaultproperties { bCallHandler=True VariableLinks(0)=(ExpectedType=Class'Engine.SeqVar_Object',LinkDesc="Target",PropertyName="Targets",MinVars=1,MaxVars=255) ObjName="Unknown Action" ObjColor=(B=255,G=0,R=255,A=255) Name="Default__SequenceAction" ObjectArchetype=SequenceOp'Engine.Default__SequenceOp' } |
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