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Engine.SequenceAction


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/**
 * This is an op that by default performs a behavior on any targeted
 * objects.
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */
class SequenceAction extends SequenceOp
	native(Sequence)
	abstract;

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/** Handler function name for this action, if none will use the class name to autogenerate one: SeqAct_DoSomething sets HandlerName to "OnDoSomething" */
var Name HandlerName;

/** If true this action will call the handler function on all targeted actors */
var bool bCallHandler;

/** List of objects to call the handler function on */
var() array<Object> Targets;

defaultproperties
{
   bCallHandler=True
   VariableLinks(0)=(ExpectedType=Class'Engine.SeqVar_Object',LinkDesc="Target",PropertyName="Targets",MinVars=1,MaxVars=255)
   ObjName="Unknown Action"
   ObjColor=(B=255,G=0,R=255,A=255)
   Name="Default__SequenceAction"
   ObjectArchetype=SequenceOp'Engine.Default__SequenceOp'
}

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Class file time: tr 31-1-2018 17:18:06.000 - Creation time: sk 18-3-2018 10:01:13.940 - Created with UnCodeX