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Engine.SeqAct_ForceFeedback

Extends
SequenceAction

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceAction
         |   
         +-- Engine.SeqAct_ForceFeedback

Variables Summary
SeqAct_ForceFeedback
ForceFeedbackWaveformFFWaveform
Inherited Variables from Engine.SequenceAction
bCallHandler, HandlerName, Targets
Inherited Variables from Engine.SequenceOp
ActivateCount, bActive, bAutoActivateOutputLinks, bLatentExecution, EventLinks, InputLinks, OutputLinks, PlayerIndex, SearchTag, VariableLinks

Structures Summary
Inherited Structures from Engine.SequenceOp
SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink

Functions Summary
Inherited Functions from Engine.SequenceOp
Activated, Deactivated, GetBoolVars, GetController, GetLinkedObjects, GetObjectVars, GetPawn, HasLinkedOps, LinkedVariables, PopulateLinkedVariableValues, PublishLinkedVariableValues, Reset


Variables Detail

SeqAct_ForceFeedback

FFWaveform Source code

var(SeqAct_ForceFeedback) editinline ForceFeedbackWaveform FFWaveform;


Defaultproperties

defaultproperties
{
   InputLinks(0)=(LinkDesc="Start")
   InputLinks(1)=(LinkDesc="Stop")
   ObjName="Force Feedback"
   ObjCategory="Misc"
   Name="Default__SeqAct_ForceFeedback"
   ObjectArchetype=SequenceAction'Engine.Default__SequenceAction'
}

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Creation time: sk 18-3-2018 10:00:42.849 - Created with UnCodeX