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Engine.SeqAct_FinishSequence

Extends
SequenceAction
Modifiers
native ( Sequence )

Upon activation this action triggers the associated output link of the owning Sequence. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceAction
         |   
         +-- Engine.SeqAct_FinishSequence

Variables Summary
SeqAct_FinishSequence
stringOutputLabel
Inherited Variables from Engine.SequenceAction
bCallHandler, HandlerName, Targets
Inherited Variables from Engine.SequenceOp
ActivateCount, bActive, bAutoActivateOutputLinks, bLatentExecution, EventLinks, InputLinks, OutputLinks, PlayerIndex, SearchTag, VariableLinks

Structures Summary
Inherited Structures from Engine.SequenceOp
SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink

Functions Summary
Inherited Functions from Engine.SequenceOp
Activated, Deactivated, GetBoolVars, GetController, GetLinkedObjects, GetObjectVars, GetPawn, HasLinkedOps, LinkedVariables, PopulateLinkedVariableValues, PublishLinkedVariableValues, Reset


Variables Detail

SeqAct_FinishSequence

OutputLabel Source code

var(SeqAct_FinishSequence) string OutputLabel;
Text label to use on the sequence output link


Defaultproperties

defaultproperties
{
   OutputLabel="Default Output"
   ObjName="Finish Sequence"
   ObjCategory="Misc"
   Name="Default__SeqAct_FinishSequence"
   ObjectArchetype=SequenceAction'Engine.Default__SequenceAction'
}

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Creation time: sk 18-3-2018 10:00:42.841 - Created with UnCodeX