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/** * Upon activation this action triggers the associated output link * of the owning Sequence. * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class SeqAct_FinishSequence extends SequenceAction native(Sequence); // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) /** Text label to use on the sequence output link */ var() string OutputLabel; defaultproperties { OutputLabel="Default Output" ObjName="Finish Sequence" ObjCategory="Misc" Name="Default__SeqAct_FinishSequence" ObjectArchetype=SequenceAction'Engine.Default__SequenceAction' } |
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