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UTGame.UTSeqAct_InfiniteAmmo

Extends
SequenceAction

activates/deactivates infinite ammo for the target(s)

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceAction
         |   
         +-- UTGame.UTSeqAct_InfiniteAmmo

Variables Summary
UTSeqAct_InfiniteAmmo
boolbInfiniteAmmo
Inherited Variables from Engine.SequenceAction
bCallHandler, HandlerName, Targets
Inherited Variables from Engine.SequenceOp
ActivateCount, bActive, bAutoActivateOutputLinks, bLatentExecution, EventLinks, InputLinks, OutputLinks, PlayerIndex, SearchTag, VariableLinks

Structures Summary
Inherited Structures from Engine.SequenceOp
SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink

Functions Summary
Inherited Functions from Engine.SequenceOp
Activated, Deactivated, GetBoolVars, GetController, GetLinkedObjects, GetObjectVars, GetPawn, HasLinkedOps, LinkedVariables, PopulateLinkedVariableValues, PublishLinkedVariableValues, Reset


Variables Detail

UTSeqAct_InfiniteAmmo

bInfiniteAmmo Source code

var(UTSeqAct_InfiniteAmmo) bool bInfiniteAmmo;


Defaultproperties

defaultproperties
{
   bInfiniteAmmo=True
   ObjName="Infinite Ammo"
   ObjCategory="Pawn"
   Name="Default__UTSeqAct_InfiniteAmmo"
   ObjectArchetype=SequenceAction'Engine.Default__SequenceAction'
}

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Creation time: sk 18-3-2018 10:00:56.388 - Created with UnCodeX