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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ /** activates/deactivates infinite ammo for the target(s) */ class UTSeqAct_InfiniteAmmo extends SequenceAction; var() bool bInfiniteAmmo; defaultproperties { bInfiniteAmmo=True ObjName="Infinite Ammo" ObjCategory="Pawn" Name="Default__UTSeqAct_InfiniteAmmo" ObjectArchetype=SequenceAction'Engine.Default__SequenceAction' } |
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