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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UTSeqAct_KillFlock extends SequenceAction; event Activated() { local FlockTest_Spawner Spawner; local FlockTestActor Agent; // Find the spawner we want to kill actors from Spawner = FlockTest_Spawner(Targets[0]); if(Spawner != None) { // Find all actors spawned from spawner. foreach Spawner.AllActors(class'FlockTestActor', Agent) { if(Agent.Spawner == Spawner) { // .. and kill them Agent.Destroy(); } } } } defaultproperties { ObjName="Kill Flock" ObjCategory="Flock" Name="Default__UTSeqAct_KillFlock" ObjectArchetype=SequenceAction'Engine.Default__SequenceAction' } |
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