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UTGame.UTSeqAct_PlayAnim


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/**
 *
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */

class UTSeqAct_PlayAnim extends SequenceAction;

/** The name of the anim to play **/
var() name AnimName;

/** Whether or not to loop the anim **/
var() bool bLooping;

defaultproperties
{
   ObjName="Pawn Anim"
   ObjCategory="Pawn"
   Name="Default__UTSeqAct_PlayAnim"
   ObjectArchetype=SequenceAction'Engine.Default__SequenceAction'
}

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Class file time: tr 31-1-2018 17:18:40.000 - Creation time: sk 18-3-2018 10:01:24.702 - Created with UnCodeX