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/** * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UTSeqAct_HoverboardSpinJump extends SequenceAction; var() float WarmupTime; defaultproperties { WarmupTime=0.600000 ObjName="Hoverboard Spin Jump" ObjCategory="Vehicle" Name="Default__UTSeqAct_HoverboardSpinJump" ObjectArchetype=SequenceAction'Engine.Default__SequenceAction' } |
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