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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UTSeqAct_HealDamage extends SeqAct_HealDamage; /** heal UTPawns up to SuperHealthMax instead of their normal max health */ var() bool bSuperHeal; defaultproperties { HandlerName="OnHealDamage" ObjName="Heal Damage (UT)" Name="Default__UTSeqAct_HealDamage" ObjectArchetype=SeqAct_HealDamage'Engine.Default__SeqAct_HealDamage' } |
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