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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.SequenceObject
|
+-- Engine.SequenceOp
|
+-- Engine.SequenceAction
|
+-- Engine.SeqAct_HealDamage
|
+-- UTGame.UTSeqAct_HealDamage
| Variables Summary | |
|---|---|
| UTSeqAct_HealDamage | |
| bool | bSuperHeal |
| Inherited Variables from Engine.SeqAct_HealDamage |
|---|
| DamageType, HealAmount, Instigator |
| Inherited Variables from Engine.SequenceAction |
|---|
| bCallHandler, HandlerName, Targets |
| Variables Detail |
|---|
heal UTPawns up to SuperHealthMax instead of their normal max health
| Defaultproperties |
|---|
defaultproperties
{
HandlerName="OnHealDamage"
ObjName="Heal Damage (UT)"
Name="Default__UTSeqAct_HealDamage"
ObjectArchetype=SeqAct_HealDamage'Engine.Default__SeqAct_HealDamage'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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