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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.SequenceObject | +-- Engine.SequenceOp | +-- Engine.SequenceAction | +-- Engine.SeqAct_HealDamage | +-- UTGame.UTSeqAct_HealDamage
Variables Summary | |
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UTSeqAct_HealDamage | |
bool | bSuperHeal |
Inherited Variables from Engine.SeqAct_HealDamage |
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DamageType, HealAmount, Instigator |
Inherited Variables from Engine.SequenceAction |
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bCallHandler, HandlerName, Targets |
Variables Detail |
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heal UTPawns up to SuperHealthMax instead of their normal max health
Defaultproperties |
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defaultproperties { HandlerName="OnHealDamage" ObjName="Heal Damage (UT)" Name="Default__UTSeqAct_HealDamage" ObjectArchetype=SeqAct_HealDamage'Engine.Default__SeqAct_HealDamage' } |
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