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UTGame.UTSeqAct_GiveHeroPoints

Extends
SequenceAction

This is an op that gives hero points to the targeted pawn(s) Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceAction
         |   
         +-- UTGame.UTSeqAct_GiveHeroPoints

Variables Summary
UTSeqAct_GiveHeroPoints
intHeroPoints
Inherited Variables from Engine.SequenceAction
bCallHandler, HandlerName, Targets
Inherited Variables from Engine.SequenceOp
ActivateCount, bActive, bAutoActivateOutputLinks, bLatentExecution, EventLinks, InputLinks, OutputLinks, PlayerIndex, SearchTag, VariableLinks

Structures Summary
Inherited Structures from Engine.SequenceOp
SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink

Functions Summary
Inherited Functions from Engine.SequenceOp
Activated, Deactivated, GetBoolVars, GetController, GetLinkedObjects, GetObjectVars, GetPawn, HasLinkedOps, LinkedVariables, PopulateLinkedVariableValues, PublishLinkedVariableValues, Reset


Variables Detail

UTSeqAct_GiveHeroPoints

HeroPoints Source code

var(UTSeqAct_GiveHeroPoints) int HeroPoints;
Number of hero points to give out


Defaultproperties

defaultproperties
{
   VariableLinks(0)=(LinkDesc="Pawns")
   VariableLinks(1)=(ExpectedType=Class'Engine.SeqVar_Int',LinkDesc="Amount",PropertyName="HeroPoints",MinVars=1,MaxVars=255)
   ObjName="Give Hero Points"
   ObjCategory="Pawn"
   Name="Default__UTSeqAct_GiveHeroPoints"
   ObjectArchetype=SequenceAction'Engine.Default__SequenceAction'
}

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Creation time: sk 18-3-2018 10:00:56.362 - Created with UnCodeX