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/** * This is an op that gives hero points to the targeted pawn(s) * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UTSeqAct_GiveHeroPoints extends SequenceAction; /** Number of hero points to give out */ var() int HeroPoints; defaultproperties { VariableLinks(0)=(LinkDesc="Pawns") VariableLinks(1)=(ExpectedType=Class'Engine.SeqVar_Int',LinkDesc="Amount",PropertyName="HeroPoints",MinVars=1,MaxVars=255) ObjName="Give Hero Points" ObjCategory="Pawn" Name="Default__UTSeqAct_GiveHeroPoints" ObjectArchetype=SequenceAction'Engine.Default__SequenceAction' } |
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