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Engine.SeqAct_ApplySoundNode

Extends
SequenceAction
Modifiers
native ( Sequence )

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceAction
         |   
         +-- Engine.SeqAct_ApplySoundNode

Variables Summary
SeqAct_ApplySoundNode
SoundNodeApplyNode
SoundCuePlaySound
Inherited Variables from Engine.SequenceAction
bCallHandler, HandlerName, Targets
Inherited Variables from Engine.SequenceOp
ActivateCount, bActive, bAutoActivateOutputLinks, bLatentExecution, EventLinks, InputLinks, OutputLinks, PlayerIndex, SearchTag, VariableLinks

Structures Summary
Inherited Structures from Engine.SequenceOp
SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink

Functions Summary
Inherited Functions from Engine.SequenceOp
Activated, Deactivated, GetBoolVars, GetController, GetLinkedObjects, GetObjectVars, GetPawn, HasLinkedOps, LinkedVariables, PopulateLinkedVariableValues, PublishLinkedVariableValues, Reset


Variables Detail

SeqAct_ApplySoundNode

ApplyNode Source code

var(SeqAct_ApplySoundNode) editinline SoundNode ApplyNode;

PlaySound Source code

var(SeqAct_ApplySoundNode) SoundCue PlaySound;


Defaultproperties

defaultproperties
{
   ObjName="Apply Sound Node"
   ObjCategory="Sound"
   Name="Default__SeqAct_ApplySoundNode"
   ObjectArchetype=SequenceAction'Engine.Default__SequenceAction'
}

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Creation time: sk 18-3-2018 10:00:42.658 - Created with UnCodeX