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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.SequenceObject
|
+-- Engine.SequenceOp
|
+-- Engine.SequenceAction
|
+-- Engine.SeqAct_Latent
|
+-- Engine.SeqAct_AIMoveToActor
| Variables Summary | |
|---|---|
| SeqAct_AIMoveToActor | |
| bool | bInterruptable |
| Inherited Variables from Engine.SeqAct_Latent |
|---|
| bAborted, LatentActors |
| Inherited Variables from Engine.SequenceAction |
|---|
| bCallHandler, HandlerName, Targets |
| Functions Summary |
|---|
| Inherited Functions from Engine.SeqAct_Latent |
|---|
| AbortFor, Update |
| Variables Detail |
|---|
Should this move be interruptable?
| Defaultproperties |
|---|
defaultproperties
{
OutputLinks(2)=(LinkDesc="Out")
VariableLinks(1)=(ExpectedType=Class'Engine.SeqVar_Object',LinkDesc="Destination",MinVars=1,MaxVars=255)
VariableLinks(2)=(ExpectedType=Class'Engine.SeqVar_Object',LinkDesc="Look At",MinVars=1,MaxVars=255)
ObjClassVersion=2
ObjName="Move To Actor (Latent)"
ObjCategory="AI"
Name="Default__SeqAct_AIMoveToActor"
ObjectArchetype=SeqAct_Latent'Engine.Default__SeqAct_Latent'
}
|
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