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Engine.SeqAct_AIMoveToActor

Extends
SeqAct_Latent
Modifiers
native ( Sequence )

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceAction
         |   
         +-- Engine.SeqAct_Latent
            |   
            +-- Engine.SeqAct_AIMoveToActor

Variables Summary
SeqAct_AIMoveToActor
boolbInterruptable
Inherited Variables from Engine.SeqAct_Latent
bAborted, LatentActors
Inherited Variables from Engine.SequenceAction
bCallHandler, HandlerName, Targets

Functions Summary
Inherited Functions from Engine.SeqAct_Latent
AbortFor, Update


Variables Detail

SeqAct_AIMoveToActor

bInterruptable Source code

var(SeqAct_AIMoveToActor) bool bInterruptable;
Should this move be interruptable?


Defaultproperties

defaultproperties
{
   OutputLinks(2)=(LinkDesc="Out")
   VariableLinks(1)=(ExpectedType=Class'Engine.SeqVar_Object',LinkDesc="Destination",MinVars=1,MaxVars=255)
   VariableLinks(2)=(ExpectedType=Class'Engine.SeqVar_Object',LinkDesc="Look At",MinVars=1,MaxVars=255)
   ObjClassVersion=2
   ObjName="Move To Actor (Latent)"
   ObjCategory="AI"
   Name="Default__SeqAct_AIMoveToActor"
   ObjectArchetype=SeqAct_Latent'Engine.Default__SeqAct_Latent'
}

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Creation time: sk 18-3-2018 10:00:42.650 - Created with UnCodeX