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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.SequenceObject | +-- Engine.SequenceOp | +-- Engine.SequenceAction | +-- Engine.SeqAct_Latent | +-- Engine.SeqAct_AIMoveToActor
Variables Summary | |
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SeqAct_AIMoveToActor | |
bool | bInterruptable |
Inherited Variables from Engine.SeqAct_Latent |
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bAborted, LatentActors |
Inherited Variables from Engine.SequenceAction |
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bCallHandler, HandlerName, Targets |
Functions Summary |
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Inherited Functions from Engine.SeqAct_Latent |
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AbortFor, Update |
Variables Detail |
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Should this move be interruptable?
Defaultproperties |
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defaultproperties { OutputLinks(2)=(LinkDesc="Out") VariableLinks(1)=(ExpectedType=Class'Engine.SeqVar_Object',LinkDesc="Destination",MinVars=1,MaxVars=255) VariableLinks(2)=(ExpectedType=Class'Engine.SeqVar_Object',LinkDesc="Look At",MinVars=1,MaxVars=255) ObjClassVersion=2 ObjName="Move To Actor (Latent)" ObjCategory="AI" Name="Default__SeqAct_AIMoveToActor" ObjectArchetype=SeqAct_Latent'Engine.Default__SeqAct_Latent' } |
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