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Engine.SeqAct_AIMoveToActor


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/**
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */
class SeqAct_AIMoveToActor extends SeqAct_Latent
	native(Sequence);

// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)

/** Should this move be interruptable? */
var() bool bInterruptable;

defaultproperties
{
   OutputLinks(2)=(LinkDesc="Out")
   VariableLinks(1)=(ExpectedType=Class'Engine.SeqVar_Object',LinkDesc="Destination",MinVars=1,MaxVars=255)
   VariableLinks(2)=(ExpectedType=Class'Engine.SeqVar_Object',LinkDesc="Look At",MinVars=1,MaxVars=255)
   ObjClassVersion=2
   ObjName="Move To Actor (Latent)"
   ObjCategory="AI"
   Name="Default__SeqAct_AIMoveToActor"
   ObjectArchetype=SeqAct_Latent'Engine.Default__SeqAct_Latent'
}

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Class file time: tr 31-1-2018 17:18:06.000 - Creation time: sk 18-3-2018 10:01:12.540 - Created with UnCodeX