Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Engine.SeqAct_RangeSwitch

Extends
SequenceAction
Modifiers
native ( Sequence )

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. @todo - this should be a conditional

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceAction
         |   
         +-- Engine.SeqAct_RangeSwitch

Variables Summary
SeqAct_RangeSwitch
array<SwitchRange>Ranges
Inherited Variables from Engine.SequenceAction
bCallHandler, HandlerName, Targets
Inherited Variables from Engine.SequenceOp
ActivateCount, bActive, bAutoActivateOutputLinks, bLatentExecution, EventLinks, InputLinks, OutputLinks, PlayerIndex, SearchTag, VariableLinks

Structures Summary
SwitchRange
Min, Max
Inherited Structures from Engine.SequenceOp
SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink

Functions Summary
Inherited Functions from Engine.SequenceOp
Activated, Deactivated, GetBoolVars, GetController, GetLinkedObjects, GetObjectVars, GetPawn, HasLinkedOps, LinkedVariables, PopulateLinkedVariableValues, PublishLinkedVariableValues, Reset


Variables Detail

SeqAct_RangeSwitch

Ranges Source code

var(SeqAct_RangeSwitch) editinline array<SwitchRange> Ranges;


Structures Detail

SwitchRange Source code

struct SwitchRange
{
var(SeqAct_RangeSwitch) int Max;
var(SeqAct_RangeSwitch) int Min;
};



Defaultproperties

defaultproperties
{
   VariableLinks(0)=(ExpectedType=Class'Engine.SeqVar_Int',LinkDesc="Index",PropertyName=)
   ObjName="Ranged"
   ObjCategory="Switch"
   Name="Default__SeqAct_RangeSwitch"
   ObjectArchetype=SequenceAction'Engine.Default__SequenceAction'
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: sk 18-3-2018 10:00:43.116 - Created with UnCodeX