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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.SequenceObject | +-- Engine.SequenceOp | +-- Engine.SequenceAction | +-- Engine.SeqAct_Switch | +-- Engine.SeqAct_RandomSwitch
Variables Summary |
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Inherited Variables from Engine.SeqAct_Switch |
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bAutoDisableLinks, bLooping, IncrementAmount, Indices, LinkCount |
Inherited Variables from Engine.SequenceAction |
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bCallHandler, HandlerName, Targets |
Functions Summary |
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Inherited Functions from Engine.SeqAct_Switch |
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IsValidUISequenceObject |
Defaultproperties |
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defaultproperties { VariableLinks(0)=(LinkDesc="Active Link",bWriteable=True,MinVars=0) ObjName="Random" Name="Default__SeqAct_RandomSwitch" ObjectArchetype=SeqAct_Switch'Engine.Default__SeqAct_Switch' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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