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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.SequenceObject
|
+-- Engine.SequenceOp
|
+-- Engine.SequenceAction
|
+-- Engine.SeqAct_Switch
|
+-- Engine.SeqAct_RandomSwitch
| Variables Summary |
|---|
| Inherited Variables from Engine.SeqAct_Switch |
|---|
| bAutoDisableLinks, bLooping, IncrementAmount, Indices, LinkCount |
| Inherited Variables from Engine.SequenceAction |
|---|
| bCallHandler, HandlerName, Targets |
| Functions Summary |
|---|
| Inherited Functions from Engine.SeqAct_Switch |
|---|
| IsValidUISequenceObject |
| Defaultproperties |
|---|
defaultproperties
{
VariableLinks(0)=(LinkDesc="Active Link",bWriteable=True,MinVars=0)
ObjName="Random"
Name="Default__SeqAct_RandomSwitch"
ObjectArchetype=SeqAct_Switch'Engine.Default__SeqAct_Switch'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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