Engine.SeqAct_PrepareMapChange
- Extends
- SeqAct_Latent
- Modifiers
- native ( Sequence )
SeqAct_PrepareMapChange
Kismet action exposing kicking off async map changes
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Engine.SequenceObject
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+-- Engine.SequenceOp
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+-- Engine.SequenceAction
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+-- Engine.SeqAct_Latent
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+-- Engine.SeqAct_PrepareMapChange
SeqAct_PrepareMapChange
InitiallyLoadedSecondaryLevelNames Source code
defaultproperties
{
InputLinks(0)=(LinkDesc="PrepareLoad")
ObjName="Prepare Map Change"
ObjCategory="Level"
Name="Default__SeqAct_PrepareMapChange"
ObjectArchetype=SeqAct_Latent'Engine.Default__SeqAct_Latent'
}
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Creation time: sk 18-3-2018 10:00:43.099 - Created with
UnCodeX