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Engine.SeqAct_Possess

Extends
SequenceAction
Modifiers
native ( Sequence )

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceAction
         |   
         +-- Engine.SeqAct_Possess

Variables Summary
PawnPawnToPossess
SeqAct_Possess
boolbKillOldPawn
boolbTryToLeaveVehicle
Inherited Variables from Engine.SequenceAction
bCallHandler, HandlerName, Targets
Inherited Variables from Engine.SequenceOp
ActivateCount, bActive, bAutoActivateOutputLinks, bLatentExecution, EventLinks, InputLinks, OutputLinks, PlayerIndex, SearchTag, VariableLinks

Structures Summary
Inherited Structures from Engine.SequenceOp
SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink

Functions Summary
Inherited Functions from Engine.SequenceOp
Activated, Deactivated, GetBoolVars, GetController, GetLinkedObjects, GetObjectVars, GetPawn, HasLinkedOps, LinkedVariables, PopulateLinkedVariableValues, PublishLinkedVariableValues, Reset


Variables Detail

PawnToPossess Source code

var transient Pawn PawnToPossess;

SeqAct_Possess

bKillOldPawn Source code

var(SeqAct_Possess) bool bKillOldPawn;
true if should kill old pawn

bTryToLeaveVehicle Source code

var(SeqAct_Possess) bool bTryToLeaveVehicle;
Try to leave vehicle if manning one


Defaultproperties

defaultproperties
{
   bTryToLeaveVehicle=True
   VariableLinks(1)=(ExpectedType=Class'Engine.SeqVar_Object',LinkDesc="Pawn Target",MinVars=1,MaxVars=255)
   ObjName="Possess Pawn"
   ObjCategory="Pawn"
   Name="Default__SeqAct_Possess"
   ObjectArchetype=SequenceAction'Engine.Default__SequenceAction'
}

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Creation time: sk 18-3-2018 10:00:43.091 - Created with UnCodeX