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Engine.SeqAct_PlaySound

Extends
SeqAct_Latent
Modifiers
native ( Sequence )

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceAction
         |   
         +-- Engine.SeqAct_Latent
            |   
            +-- Engine.SeqAct_PlaySound

Direct Known Subclasses:

UIAction_PlaySound

Variables Summary
boolbStopped
floatSoundDuration
SeqAct_PlaySound
boolbSuppressSubtitles
floatExtraDelay
floatFadeInTime
floatFadeOutTime
floatPitchMultiplier
SoundCuePlaySound
floatVolumeMultiplier
Inherited Variables from Engine.SeqAct_Latent
bAborted, LatentActors
Inherited Variables from Engine.SequenceAction
bCallHandler, HandlerName, Targets

Functions Summary
Inherited Functions from Engine.SeqAct_Latent
AbortFor, Update


Variables Detail

bStopped Source code

var transient bool bStopped;
Was this sound stopped?

SoundDuration Source code

var transient float SoundDuration;
Remaining duration of sound, for timing activation of 'Finished' output

SeqAct_PlaySound

bSuppressSubtitles Source code

var(SeqAct_PlaySound) bool bSuppressSubtitles;
TRUE to suppress display of any subtitles the soundcue may have. FALSE for normal subtitle behavior.

ExtraDelay Source code

var(SeqAct_PlaySound) float ExtraDelay;
Additional dead space to append to SoundDuration

FadeInTime Source code

var(SeqAct_PlaySound) float FadeInTime;
Time taken for sound to fade in when action is activated.

FadeOutTime Source code

var(SeqAct_PlaySound) float FadeOutTime;
Time take for sound to fade out when Stop input is fired.

PitchMultiplier Source code

var(SeqAct_PlaySound) float PitchMultiplier;
Pitch multiplier propagated to audio component

PlaySound Source code

var(SeqAct_PlaySound) SoundCue PlaySound;
Sound cue to play on the targeted actor(s)

VolumeMultiplier Source code

var(SeqAct_PlaySound) float VolumeMultiplier;
Volume multiplier propagated to audio component


Defaultproperties

defaultproperties
{
   VolumeMultiplier=1.000000
   PitchMultiplier=1.000000
   InputLinks(0)=(LinkDesc="Play")
   InputLinks(1)=(LinkDesc="Stop")
   OutputLinks(0)=(LinkDesc="Out")
   OutputLinks(1)=(LinkDesc="Finished")
   OutputLinks(2)=(LinkDesc="Stopped")
   ObjClassVersion=2
   ObjName="Play Sound"
   ObjCategory="Sound"
   Name="Default__SeqAct_PlaySound"
   ObjectArchetype=SeqAct_Latent'Engine.Default__SeqAct_Latent'
}

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Creation time: sk 18-3-2018 10:00:43.083 - Created with UnCodeX