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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.SequenceObject | +-- Engine.SequenceOp | +-- Engine.SequenceAction | +-- Engine.SeqAct_Latent | +-- Engine.SeqAct_PlaySound
UIAction_PlaySound
Variables Summary | |
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bool | bStopped |
float | SoundDuration |
SeqAct_PlaySound | |
bool | bSuppressSubtitles |
float | ExtraDelay |
float | FadeInTime |
float | FadeOutTime |
float | PitchMultiplier |
SoundCue | PlaySound |
float | VolumeMultiplier |
Inherited Variables from Engine.SeqAct_Latent |
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bAborted, LatentActors |
Inherited Variables from Engine.SequenceAction |
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bCallHandler, HandlerName, Targets |
Functions Summary |
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Inherited Functions from Engine.SeqAct_Latent |
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AbortFor, Update |
Variables Detail |
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Was this sound stopped?
Remaining duration of sound, for timing activation of 'Finished' output
TRUE to suppress display of any subtitles the soundcue may have. FALSE for normal subtitle behavior.
Additional dead space to append to SoundDuration
Time taken for sound to fade in when action is activated.
Time take for sound to fade out when Stop input is fired.
Pitch multiplier propagated to audio component
Sound cue to play on the targeted actor(s)
Volume multiplier propagated to audio component
Defaultproperties |
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defaultproperties { VolumeMultiplier=1.000000 PitchMultiplier=1.000000 InputLinks(0)=(LinkDesc="Play") InputLinks(1)=(LinkDesc="Stop") OutputLinks(0)=(LinkDesc="Out") OutputLinks(1)=(LinkDesc="Finished") OutputLinks(2)=(LinkDesc="Stopped") ObjClassVersion=2 ObjName="Play Sound" ObjCategory="Sound" Name="Default__SeqAct_PlaySound" ObjectArchetype=SeqAct_Latent'Engine.Default__SeqAct_Latent' } |
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