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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.SequenceObject | +-- Engine.SequenceOp | +-- Engine.SequenceAction | +-- Engine.SeqAct_PlayFaceFXAnim
Variables Summary | |
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SeqAct_PlayFaceFXAnim | |
string | FaceFXAnimName |
FaceFXAnimSet | FaceFXAnimSetRef |
string | FaceFXGroupName |
Inherited Variables from Engine.SequenceAction |
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bCallHandler, HandlerName, Targets |
Inherited Variables from Engine.SequenceOp |
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ActivateCount, bActive, bAutoActivateOutputLinks, bLatentExecution, EventLinks, InputLinks, OutputLinks, PlayerIndex, SearchTag, VariableLinks |
Structures Summary |
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Inherited Structures from Engine.SequenceOp |
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SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink |
Functions Summary |
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Inherited Functions from Engine.SequenceOp |
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Activated, Deactivated, GetBoolVars, GetController, GetLinkedObjects, GetObjectVars, GetPawn, HasLinkedOps, LinkedVariables, PopulateLinkedVariableValues, PublishLinkedVariableValues, Reset |
Variables Detail |
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Name of FaceFX animation within the specified group to play. Case sensitive.
Reference to FaceFX AnimSet package the animation is in
Name of group within the FaceFXAsset to find the animation in. Case sensitive.
Defaultproperties |
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defaultproperties { InputLinks(0)=(LinkDesc="Play") ObjName="Play FaceFX Anim" ObjCategory="Sound" Name="Default__SeqAct_PlayFaceFXAnim" ObjectArchetype=SequenceAction'Engine.Default__SequenceAction' } |
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