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Engine.SeqAct_PlayCameraAnim

Extends
SeqAct_Latent
Modifiers
native ( Sequence )

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceAction
         |   
         +-- Engine.SeqAct_Latent
            |   
            +-- Engine.SeqAct_PlayCameraAnim

Direct Known Subclasses:

UTSeqAct_DemoPlayCameraAnim

Variables Summary
floatAnimTimeRemaining
boolbStopped
SeqAct_PlayCameraAnim
floatBlendInTime
floatBlendOutTime
boolbLoop
boolbRandomStartTime
CameraAnimCameraAnim
floatIntensityScale
floatRate
Inherited Variables from Engine.SeqAct_Latent
bAborted, LatentActors
Inherited Variables from Engine.SequenceAction
bCallHandler, HandlerName, Targets

Functions Summary
Inherited Functions from Engine.SeqAct_Latent
AbortFor, Update


Variables Detail

AnimTimeRemaining Source code

var protected transient float AnimTimeRemaining;
Internal. Time remaining in the animation, in seconds. Used to fire the Finished output at the appropriate time.

bStopped Source code

var protected transient bool bStopped;
Internal. True if this action was stopped via the stop input, false if still playing or it stopped naturally.

SeqAct_PlayCameraAnim

BlendInTime Source code

var(SeqAct_PlayCameraAnim) float BlendInTime;
Time to interpolate in from zero, for smooth starts.

BlendOutTime Source code

var(SeqAct_PlayCameraAnim) float BlendOutTime;
Time to interpolate out to zero, for smooth finishes.

bLoop Source code

var(SeqAct_PlayCameraAnim) bool bLoop;
True to loop the animation, false otherwise.

bRandomStartTime Source code

var(SeqAct_PlayCameraAnim) bool bRandomStartTime;
True to start the animation at a random time (good for things like looping shakes)

CameraAnim Source code

var(SeqAct_PlayCameraAnim) CameraAnim CameraAnim;
Reference to CameraAnim to play. Note that specified Pawn/Controller must be using an AnimatedCamera.

IntensityScale Source code

var(SeqAct_PlayCameraAnim) float IntensityScale;
Scalar for intensity. 1.0 is normal.

Rate Source code

var(SeqAct_PlayCameraAnim) float Rate;
Rate to play. 1.0 is normal.


Defaultproperties

defaultproperties
{
   BlendInTime=0.200000
   BlendOutTime=0.200000
   Rate=1.000000
   IntensityScale=1.000000
   InputLinks(0)=(LinkDesc="Play")
   InputLinks(1)=(LinkDesc="Stop")
   OutputLinks(0)=(LinkDesc="Out")
   OutputLinks(1)=(LinkDesc="Finished")
   OutputLinks(2)=(LinkDesc="Stopped")
   ObjName="Play CameraAnim"
   ObjCategory="Camera"
   Name="Default__SeqAct_PlayCameraAnim"
   ObjectArchetype=SeqAct_Latent'Engine.Default__SeqAct_Latent'
}

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Creation time: sk 18-3-2018 10:00:43.065 - Created with UnCodeX