Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Engine.SeqAct_PlayCameraAnim


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
00034
00035
00036
00037
00038
00039
00040
00041
00042
00043
00044
00045
00046
00047
00048
00049
00050
00051
00052
00053
00054
00055
00056
00057
/**
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */
class SeqAct_PlayCameraAnim extends SeqAct_Latent
	native(Sequence);

/** Reference to CameraAnim to play.  Note that specified Pawn/Controller must be using an AnimatedCamera. */
var()	CameraAnim		CameraAnim;

/** True to loop the animation, false otherwise. */
var()	bool			bLoop;

/** Time to interpolate in from zero, for smooth starts. */
var()	float			BlendInTime;

/** Time to interpolate out to zero, for smooth finishes. */
var()	float			BlendOutTime;

/** Rate to play.  1.0 is normal. */
var()	float			Rate;

/** Scalar for intensity.  1.0 is normal. */
var()	float			IntensityScale;

/** True to start the animation at a random time (good for things like looping shakes) */
var()	bool			bRandomStartTime;

/** Internal.  True if this action was stopped via the stop input, false if still playing or it stopped naturally. */
var protected transient bool		bStopped;

/** Internal.  Time remaining in the animation, in seconds.  Used to fire the Finished output at the appropriate time. */
var protected transient float		AnimTimeRemaining;

// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)

defaultproperties
{
   BlendInTime=0.200000
   BlendOutTime=0.200000
   Rate=1.000000
   IntensityScale=1.000000
   InputLinks(0)=(LinkDesc="Play")
   InputLinks(1)=(LinkDesc="Stop")
   OutputLinks(0)=(LinkDesc="Out")
   OutputLinks(1)=(LinkDesc="Finished")
   OutputLinks(2)=(LinkDesc="Stopped")
   ObjName="Play CameraAnim"
   ObjCategory="Camera"
   Name="Default__SeqAct_PlayCameraAnim"
   ObjectArchetype=SeqAct_Latent'Engine.Default__SeqAct_Latent'
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: tr 31-1-2018 17:18:06.000 - Creation time: sk 18-3-2018 10:01:12.848 - Created with UnCodeX