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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class SeqAct_MultiplyInt extends SeqAct_SetSequenceVariable native(Sequence); // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) var() int ValueA; var() int ValueB; var float FloatResult; var int IntResult; defaultproperties { VariableLinks(0)=(ExpectedType=Class'Engine.SeqVar_Int',LinkDesc="A",PropertyName="ValueA") VariableLinks(1)=(ExpectedType=Class'Engine.SeqVar_Int',LinkDesc="B",PropertyName="ValueB",MinVars=1,MaxVars=255) VariableLinks(2)=(ExpectedType=Class'Engine.SeqVar_Int',LinkDesc="IntResult",PropertyName="IntResult",bWriteable=True,MinVars=1,MaxVars=255) VariableLinks(3)=(ExpectedType=Class'Engine.SeqVar_Float',LinkDesc="FloatResult",PropertyName="FloatResult",bWriteable=True,MinVars=1,MaxVars=255) ObjName="Multiply Int" ObjCategory="Math" Name="Default__SeqAct_MultiplyInt" ObjectArchetype=SeqAct_SetSequenceVariable'Engine.Default__SeqAct_SetSequenceVariable' } |
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