| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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This class allows the PlaySound action to be used in the UI. The only change in this class is to force the Target array to be a player variable. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Engine.SequenceObject
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+-- Engine.SequenceOp
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+-- Engine.SequenceAction
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+-- Engine.SeqAct_Latent
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+-- Engine.SeqAct_PlaySound
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+-- Engine.UIAction_PlaySound
| Variables Summary |
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| Inherited Variables from Engine.SeqAct_PlaySound |
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| bStopped, bSuppressSubtitles, ExtraDelay, FadeInTime, FadeOutTime, PitchMultiplier, PlaySound, SoundDuration, VolumeMultiplier |
| Inherited Variables from Engine.SeqAct_Latent |
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| bAborted, LatentActors |
| Functions Summary | ||
|---|---|---|
![]() | bool | IsValidUISequenceObject (optional UIScreenObject TargetObject )) |
| Inherited Functions from Engine.SeqAct_Latent |
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| AbortFor, Update |
| Functions Detail |
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IsValidUISequenceObject Source codeDetermines whether this class should be displayed in the list of available ops in the UI's kismet editor.
@param TargetObject the widget that this SequenceObject would be attached to.
@return TRUE if this sequence object should be available for use in the UI kismet editor
| Defaultproperties |
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defaultproperties
{
VariableLinks(0)=(ExpectedType=Class'Engine.SeqVar_Player')
ObjName="Play Sound UI"
Name="Default__UIAction_PlaySound"
ObjectArchetype=SeqAct_PlaySound'Engine.Default__SeqAct_PlaySound'
}
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| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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