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Engine.UIAction_PlaySound

Extends
SeqAct_PlaySound

This class allows the PlaySound action to be used in the UI. The only change in this class is to force the Target array to be a player variable. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceAction
         |   
         +-- Engine.SeqAct_Latent
            |   
            +-- Engine.SeqAct_PlaySound
               |   
               +-- Engine.UIAction_PlaySound

Variables Summary
Inherited Variables from Engine.SeqAct_PlaySound
bStopped, bSuppressSubtitles, ExtraDelay, FadeInTime, FadeOutTime, PitchMultiplier, PlaySound, SoundDuration, VolumeMultiplier
Inherited Variables from Engine.SeqAct_Latent
bAborted, LatentActors

Functions Summary
eventbool IsValidUISequenceObject (optional UIScreenObject TargetObject ))
Inherited Functions from Engine.SeqAct_Latent
AbortFor, Update


Functions Detail

IsValidUISequenceObject Source code

event bool IsValidUISequenceObject ( optional UIScreenObject TargetObject ) )
Determines whether this class should be displayed in the list of available ops in the UI's kismet editor.
@param TargetObject the widget that this SequenceObject would be attached to.
@return TRUE if this sequence object should be available for use in the UI kismet editor


Defaultproperties

defaultproperties
{
   VariableLinks(0)=(ExpectedType=Class'Engine.SeqVar_Player')
   ObjName="Play Sound UI"
   Name="Default__UIAction_PlaySound"
   ObjectArchetype=SeqAct_PlaySound'Engine.Default__SeqAct_PlaySound'
}

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Creation time: sk 18-3-2018 10:00:46.009 - Created with UnCodeX