Engine.UIAction_PlaySound
- Extends
- SeqAct_PlaySound
This class allows the PlaySound action to be used in the UI. The only change in this class is to force the Target array
to be a player variable.
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Engine.SequenceObject
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+-- Engine.SequenceOp
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+-- Engine.SequenceAction
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+-- Engine.SeqAct_Latent
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+-- Engine.SeqAct_PlaySound
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+-- Engine.UIAction_PlaySound
IsValidUISequenceObject Source code
event
bool IsValidUISequenceObject ( optional
UIScreenObject TargetObject ) )
defaultproperties
{
VariableLinks(0)=(ExpectedType=Class'Engine.SeqVar_Player')
ObjName="Play Sound UI"
Name="Default__UIAction_PlaySound"
ObjectArchetype=SeqAct_PlaySound'Engine.Default__SeqAct_PlaySound'
}
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Creation time: sk 18-3-2018 10:00:46.009 - Created with
UnCodeX