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This class allows the designer to play a sound cue using a UISoundCue alias name. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Engine.SequenceObject
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+-- Engine.SequenceOp
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+-- Engine.SequenceAction
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+-- Engine.UIAction
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+-- Engine.UIAction_PlayUISoundCue
| Variables Summary | |
|---|---|
| UIAction_PlayUISoundCue | |
| string | SoundCueName |
| Inherited Variables from Engine.UIAction |
|---|
| bAutoTargetOwner, GamepadID |
| Inherited Variables from Engine.SequenceAction |
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| bCallHandler, HandlerName, Targets |
| Functions Summary |
|---|
| Inherited Functions from Engine.UIAction |
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| GetOwner, GetOwnerScene, IsValidLevelSequenceObject, IsValidUISequenceObject |
| Variables Detail |
|---|
| Defaultproperties |
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defaultproperties
{
bAutoTargetOwner=True
bAutoActivateOutputLinks=False
OutputLinks(0)=(LinkDesc="Success")
OutputLinks(1)=(LinkDesc="Failure")
VariableLinks(3)=(ExpectedType=Class'Engine.SeqVar_String',LinkDesc="Cue Name",PropertyName="SoundCueName",MinVars=1,MaxVars=255)
ObjName="Play UI Sound Cue"
ObjCategory="Sound"
Name="Default__UIAction_PlayUISoundCue"
ObjectArchetype=UIAction'Engine.Default__UIAction'
}
|
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