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Engine.UIAction_PlayUISoundCue

Extends
UIAction
Modifiers
native ( inherit )

This class allows the designer to play a sound cue using a UISoundCue alias name. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceAction
         |   
         +-- Engine.UIAction
            |   
            +-- Engine.UIAction_PlayUISoundCue

Variables Summary
UIAction_PlayUISoundCue
stringSoundCueName
Inherited Variables from Engine.UIAction
bAutoTargetOwner, GamepadID
Inherited Variables from Engine.SequenceAction
bCallHandler, HandlerName, Targets

Functions Summary
Inherited Functions from Engine.UIAction
GetOwner, GetOwnerScene, IsValidLevelSequenceObject, IsValidUISequenceObject


Variables Detail

UIAction_PlayUISoundCue

SoundCueName Source code

var(UIAction_PlayUISoundCue) string SoundCueName;


Defaultproperties

defaultproperties
{
   bAutoTargetOwner=True
   bAutoActivateOutputLinks=False
   OutputLinks(0)=(LinkDesc="Success")
   OutputLinks(1)=(LinkDesc="Failure")
   VariableLinks(3)=(ExpectedType=Class'Engine.SeqVar_String',LinkDesc="Cue Name",PropertyName="SoundCueName",MinVars=1,MaxVars=255)
   ObjName="Play UI Sound Cue"
   ObjCategory="Sound"
   Name="Default__UIAction_PlayUISoundCue"
   ObjectArchetype=UIAction'Engine.Default__UIAction'
}

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Creation time: sk 18-3-2018 10:00:46.018 - Created with UnCodeX