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This class allows the designer to play a sound cue using a UISoundCue alias name. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.SequenceObject | +-- Engine.SequenceOp | +-- Engine.SequenceAction | +-- Engine.UIAction | +-- Engine.UIAction_PlayUISoundCue
Variables Summary | |
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UIAction_PlayUISoundCue | |
string | SoundCueName |
Inherited Variables from Engine.UIAction |
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bAutoTargetOwner, GamepadID |
Inherited Variables from Engine.SequenceAction |
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bCallHandler, HandlerName, Targets |
Functions Summary |
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Inherited Functions from Engine.UIAction |
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GetOwner, GetOwnerScene, IsValidLevelSequenceObject, IsValidUISequenceObject |
Variables Detail |
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Defaultproperties |
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defaultproperties { bAutoTargetOwner=True bAutoActivateOutputLinks=False OutputLinks(0)=(LinkDesc="Success") OutputLinks(1)=(LinkDesc="Failure") VariableLinks(3)=(ExpectedType=Class'Engine.SeqVar_String',LinkDesc="Cue Name",PropertyName="SoundCueName",MinVars=1,MaxVars=255) ObjName="Play UI Sound Cue" ObjCategory="Sound" Name="Default__UIAction_PlayUISoundCue" ObjectArchetype=UIAction'Engine.Default__UIAction' } |
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