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Engine.UIAction_PublishValue

Extends
UIAction_DataStore
Modifiers
native ( inherit )

This action instructs the owning widget to save its current value to the data store it's bound to. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceAction
         |   
         +-- Engine.UIAction
            |   
            +-- Engine.UIAction_DataStore
               |   
               +-- Engine.UIAction_PublishValue

Variables Summary
Inherited Variables from Engine.UIAction_DataStore
BindingIndex
Inherited Variables from Engine.UIAction
bAutoTargetOwner, GamepadID

Functions Summary
eventbool IsValidUISequenceObject (optional UIScreenObject TargetObject ))
Inherited Functions from Engine.UIAction
GetOwner, GetOwnerScene, IsValidLevelSequenceObject, IsValidUISequenceObject


Functions Detail

IsValidUISequenceObject Source code

event bool IsValidUISequenceObject ( optional UIScreenObject TargetObject ) )
Determines whether this class should be displayed in the list of available ops in the UI's kismet editor.
@param TargetObject the widget that this SequenceObject would be attached to.
@return TRUE if this sequence object should be available for use in the UI kismet editor


Defaultproperties

defaultproperties
{
   ObjName="Save Value"
   Name="Default__UIAction_PublishValue"
   ObjectArchetype=UIAction_DataStore'Engine.Default__UIAction_DataStore'
}

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Creation time: sk 18-3-2018 10:00:46.026 - Created with UnCodeX