| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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This action instructs the owning widget to save its current value to the data store it's bound to. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Engine.SequenceObject
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+-- Engine.SequenceOp
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+-- Engine.SequenceAction
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+-- Engine.UIAction
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+-- Engine.UIAction_DataStore
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+-- Engine.UIAction_PublishValue
| Variables Summary |
|---|
| Inherited Variables from Engine.UIAction_DataStore |
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| BindingIndex |
| Inherited Variables from Engine.UIAction |
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| bAutoTargetOwner, GamepadID |
| Functions Summary | ||
|---|---|---|
![]() | bool | IsValidUISequenceObject (optional UIScreenObject TargetObject )) |
| Inherited Functions from Engine.UIAction |
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| GetOwner, GetOwnerScene, IsValidLevelSequenceObject, IsValidUISequenceObject |
| Functions Detail |
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IsValidUISequenceObject Source codeDetermines whether this class should be displayed in the list of available ops in the UI's kismet editor.
@param TargetObject the widget that this SequenceObject would be attached to.
@return TRUE if this sequence object should be available for use in the UI kismet editor
| Defaultproperties |
|---|
defaultproperties
{
ObjName="Save Value"
Name="Default__UIAction_PublishValue"
ObjectArchetype=UIAction_DataStore'Engine.Default__UIAction_DataStore'
}
|
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