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Base class for all actions that manipulate data store bindings. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.SequenceObject | +-- Engine.SequenceOp | +-- Engine.SequenceAction | +-- Engine.UIAction | +-- Engine.UIAction_DataStore
UIAction_DataStoreField, UIAction_GetCellValue, UIAction_PublishValue, UIAction_RefreshBindingValue, UIAction_SetDatastoreBinding
Variables Summary | |
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UIAction_DataStore | |
int | BindingIndex |
Inherited Variables from Engine.UIAction |
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bAutoTargetOwner, GamepadID |
Inherited Variables from Engine.SequenceAction |
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bCallHandler, HandlerName, Targets |
Functions Summary |
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Inherited Functions from Engine.UIAction |
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GetOwner, GetOwnerScene, IsValidLevelSequenceObject, IsValidUISequenceObject |
Variables Detail |
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For widgets that support multiple data store bindings, indicates which data store this action is associated with A value of -1 indicates that this action should operate on all data store bindings.
Defaultproperties |
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defaultproperties { BindingIndex=-1 bAutoTargetOwner=True ObjName="Data Store" ObjCategory="Data Store" Name="Default__UIAction_DataStore" ObjectArchetype=UIAction'Engine.Default__UIAction' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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