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Base class for all actions that manipulate data store bindings. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.SequenceObject
|
+-- Engine.SequenceOp
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+-- Engine.SequenceAction
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+-- Engine.UIAction
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+-- Engine.UIAction_DataStore
UIAction_DataStoreField, UIAction_GetCellValue, UIAction_PublishValue, UIAction_RefreshBindingValue, UIAction_SetDatastoreBinding
| Variables Summary | |
|---|---|
| UIAction_DataStore | |
| int | BindingIndex |
| Inherited Variables from Engine.UIAction |
|---|
| bAutoTargetOwner, GamepadID |
| Inherited Variables from Engine.SequenceAction |
|---|
| bCallHandler, HandlerName, Targets |
| Functions Summary |
|---|
| Inherited Functions from Engine.UIAction |
|---|
| GetOwner, GetOwnerScene, IsValidLevelSequenceObject, IsValidUISequenceObject |
| Variables Detail |
|---|
For widgets that support multiple data store bindings, indicates which data store this action is associated with A value of -1 indicates that this action should operate on all data store bindings.
| Defaultproperties |
|---|
defaultproperties
{
BindingIndex=-1
bAutoTargetOwner=True
ObjName="Data Store"
ObjCategory="Data Store"
Name="Default__UIAction_DataStore"
ObjectArchetype=UIAction'Engine.Default__UIAction'
}
|
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