Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Engine.UIAction_DataStore

Extends
UIAction
Modifiers
native ( inherit ) abstract DependsOn ( UIRoot )

Base class for all actions that manipulate data store bindings. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceAction
         |   
         +-- Engine.UIAction
            |   
            +-- Engine.UIAction_DataStore

Direct Known Subclasses:

UIAction_DataStoreField, UIAction_GetCellValue, UIAction_PublishValue, UIAction_RefreshBindingValue, UIAction_SetDatastoreBinding

Variables Summary
UIAction_DataStore
intBindingIndex
Inherited Variables from Engine.UIAction
bAutoTargetOwner, GamepadID
Inherited Variables from Engine.SequenceAction
bCallHandler, HandlerName, Targets

Functions Summary
Inherited Functions from Engine.UIAction
GetOwner, GetOwnerScene, IsValidLevelSequenceObject, IsValidUISequenceObject


Variables Detail

UIAction_DataStore

BindingIndex Source code

var(UIAction_DataStore) int BindingIndex;
For widgets that support multiple data store bindings, indicates which data store this action is associated with A value of -1 indicates that this action should operate on all data store bindings.


Defaultproperties

defaultproperties
{
   BindingIndex=-1
   bAutoTargetOwner=True
   ObjName="Data Store"
   ObjCategory="Data Store"
   Name="Default__UIAction_DataStore"
   ObjectArchetype=UIAction'Engine.Default__UIAction'
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: sk 18-3-2018 10:00:45.806 - Created with UnCodeX