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This action creates an online game based upon the settings object that is bound to the UI widget
Core.Object
|
+-- Engine.SequenceObject
|
+-- Engine.SequenceOp
|
+-- Engine.SequenceAction
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+-- Engine.UIAction
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+-- Engine.UIAction_CreateOnlineGame
| Variables Summary | |
|---|---|
| UIAction_CreateOnlineGame | |
| name | DataStoreName |
| string | MapName |
| Inherited Variables from Engine.UIAction |
|---|
| bAutoTargetOwner, GamepadID |
| Inherited Variables from Engine.SequenceAction |
|---|
| bCallHandler, HandlerName, Targets |
| Functions Summary |
|---|
| Inherited Functions from Engine.UIAction |
|---|
| GetOwner, GetOwnerScene, IsValidLevelSequenceObject, IsValidUISequenceObject |
| Variables Detail |
|---|
The datastore to call create on
Map to load before starting the online game, if blank, no map will be loaded.
| Defaultproperties |
|---|
defaultproperties
{
bAutoTargetOwner=True
bAutoActivateOutputLinks=False
OutputLinks(0)=(LinkDesc="Failure")
OutputLinks(1)=(LinkDesc="Success")
VariableLinks(3)=(ExpectedType=Class'Engine.SeqVar_String',LinkDesc="Map Name",PropertyName="MapName",MinVars=1,MaxVars=255)
ObjName="Create Online Game"
ObjCategory="Online"
Name="Default__UIAction_CreateOnlineGame"
ObjectArchetype=UIAction'Engine.Default__UIAction'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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