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Engine.UIAction_CreateOnlineGame

Extends
UIAction
Modifiers
native ( inherit )

This action creates an online game based upon the settings object that is bound to the UI widget

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceAction
         |   
         +-- Engine.UIAction
            |   
            +-- Engine.UIAction_CreateOnlineGame

Variables Summary
UIAction_CreateOnlineGame
nameDataStoreName
stringMapName
Inherited Variables from Engine.UIAction
bAutoTargetOwner, GamepadID
Inherited Variables from Engine.SequenceAction
bCallHandler, HandlerName, Targets

Functions Summary
Inherited Functions from Engine.UIAction
GetOwner, GetOwnerScene, IsValidLevelSequenceObject, IsValidUISequenceObject


Variables Detail

UIAction_CreateOnlineGame

DataStoreName Source code

var(UIAction_CreateOnlineGame) name DataStoreName;
The datastore to call create on

MapName Source code

var(UIAction_CreateOnlineGame) string MapName;
Map to load before starting the online game, if blank, no map will be loaded.


Defaultproperties

defaultproperties
{
   bAutoTargetOwner=True
   bAutoActivateOutputLinks=False
   OutputLinks(0)=(LinkDesc="Failure")
   OutputLinks(1)=(LinkDesc="Success")
   VariableLinks(3)=(ExpectedType=Class'Engine.SeqVar_String',LinkDesc="Map Name",PropertyName="MapName",MinVars=1,MaxVars=255)
   ObjName="Create Online Game"
   ObjCategory="Online"
   Name="Default__UIAction_CreateOnlineGame"
   ObjectArchetype=UIAction'Engine.Default__UIAction'
}

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Creation time: sk 18-3-2018 10:00:45.799 - Created with UnCodeX