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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ /** * This action creates an online game based upon the settings object that * is bound to the UI widget */ class UIAction_CreateOnlineGame extends UIAction native(inherit); /** The datastore to call create on */ var() name DataStoreName; /** Map to load before starting the online game, if blank, no map will be loaded. */ var() string MapName; // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) defaultproperties { bAutoTargetOwner=True bAutoActivateOutputLinks=False OutputLinks(0)=(LinkDesc="Failure") OutputLinks(1)=(LinkDesc="Success") VariableLinks(3)=(ExpectedType=Class'Engine.SeqVar_String',LinkDesc="Map Name",PropertyName="MapName",MinVars=1,MaxVars=255) ObjName="Create Online Game" ObjCategory="Online" Name="Default__UIAction_CreateOnlineGame" ObjectArchetype=UIAction'Engine.Default__UIAction' } |
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