| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
This is the base class for all actions which interact with specific fields from a data provider. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.SequenceObject
|
+-- Engine.SequenceOp
|
+-- Engine.SequenceAction
|
+-- Engine.UIAction
|
+-- Engine.UIAction_DataStore
|
+-- Engine.UIAction_DataStoreField
UIAction_AddDataField, UIAction_GetDatafieldValue, UIAction_SetDatafieldValue
| Variables Summary | |
|---|---|
| UIAction_DataStoreField | |
| string | DataFieldMarkupString |
| UIScene | TargetScene |
| Inherited Variables from Engine.UIAction_DataStore |
|---|
| BindingIndex |
| Inherited Variables from Engine.UIAction |
|---|
| bAutoTargetOwner, GamepadID |
| Functions Summary |
|---|
| Inherited Functions from Engine.UIAction |
|---|
| GetOwner, GetOwnerScene, IsValidLevelSequenceObject, IsValidUISequenceObject |
| Variables Detail |
|---|
The data store markup string corresponding to the data field to resolve.
The scene to use for resolving the datastore markup in DataFieldMarkupString
| Defaultproperties |
|---|
defaultproperties
{
bCallHandler=False
bAutoActivateOutputLinks=False
OutputLinks(0)=(LinkDesc="Failure")
VariableLinks(0)=(LinkDesc="Target Scene",PropertyName="TargetScene",bHidden=True,MaxVars=1)
VariableLinks(3)=(ExpectedType=Class'Engine.SeqVar_String',LinkDesc="Markup String",PropertyName="DataFieldMarkupString",MinVars=1,MaxVars=1)
Name="Default__UIAction_DataStoreField"
ObjectArchetype=UIAction_DataStore'Engine.Default__UIAction_DataStore'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||