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This is the base class for all actions which interact with specific fields from a data provider. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.SequenceObject | +-- Engine.SequenceOp | +-- Engine.SequenceAction | +-- Engine.UIAction | +-- Engine.UIAction_DataStore | +-- Engine.UIAction_DataStoreField
UIAction_AddDataField, UIAction_GetDatafieldValue, UIAction_SetDatafieldValue
Variables Summary | |
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UIAction_DataStoreField | |
string | DataFieldMarkupString |
UIScene | TargetScene |
Inherited Variables from Engine.UIAction_DataStore |
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BindingIndex |
Inherited Variables from Engine.UIAction |
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bAutoTargetOwner, GamepadID |
Functions Summary |
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Inherited Functions from Engine.UIAction |
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GetOwner, GetOwnerScene, IsValidLevelSequenceObject, IsValidUISequenceObject |
Variables Detail |
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The data store markup string corresponding to the data field to resolve.
The scene to use for resolving the datastore markup in DataFieldMarkupString
Defaultproperties |
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defaultproperties { bCallHandler=False bAutoActivateOutputLinks=False OutputLinks(0)=(LinkDesc="Failure") VariableLinks(0)=(LinkDesc="Target Scene",PropertyName="TargetScene",bHidden=True,MaxVars=1) VariableLinks(3)=(ExpectedType=Class'Engine.SeqVar_String',LinkDesc="Markup String",PropertyName="DataFieldMarkupString",MinVars=1,MaxVars=1) Name="Default__UIAction_DataStoreField" ObjectArchetype=UIAction_DataStore'Engine.Default__UIAction_DataStore' } |
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