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This action changes (or removes) the UIState specified by StateName for the widgets associated with the Target variable link. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Engine.SequenceObject
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+-- Engine.SequenceOp
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+-- Engine.SequenceAction
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+-- Engine.UIAction
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+-- Engine.UIAction_ChangeState
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+-- Engine.UIAction_DeactivateState
| Variables Summary |
|---|
| Inherited Variables from Engine.UIAction_ChangeState |
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| bStateChangeFailed, StateType, TargetState |
| Inherited Variables from Engine.UIAction |
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| bAutoTargetOwner, GamepadID |
| Functions Summary |
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| Inherited Functions from Engine.UIAction |
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| GetOwner, GetOwnerScene, IsValidLevelSequenceObject, IsValidUISequenceObject |
| Defaultproperties |
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defaultproperties
{
ObjName="Deactivate UI State"
Name="Default__UIAction_DeactivateState"
ObjectArchetype=UIAction_ChangeState'Engine.Default__UIAction_ChangeState'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||