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This action allows designers to add additional fields to Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.SequenceObject | +-- Engine.SequenceOp | +-- Engine.SequenceAction | +-- Engine.UIAction | +-- Engine.UIAction_DataStore | +-- Engine.UIAction_DataStoreField | +-- Engine.UIAction_AddDataField
Variables Summary | |
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UIAction_AddDataField | |
bool | bPersistentField |
EUIDataProviderFieldType | FieldType |
Inherited Variables from Engine.UIAction_DataStoreField |
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DataFieldMarkupString, TargetScene |
Inherited Variables from Engine.UIAction_DataStore |
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BindingIndex |
Variables Detail |
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Indicates whether the data field should be saved to the UIDynamicFieldProvider's persistent storage area.
Specifies the type of data field being added.
Defaultproperties |
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defaultproperties { OutputLinks(1)=(LinkDesc="Success") ObjName="Add Data Field" Name="Default__UIAction_AddDataField" ObjectArchetype=UIAction_DataStoreField'Engine.Default__UIAction_DataStoreField' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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