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This action allows designers to add additional fields to Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.SequenceObject
|
+-- Engine.SequenceOp
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+-- Engine.SequenceAction
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+-- Engine.UIAction
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+-- Engine.UIAction_DataStore
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+-- Engine.UIAction_DataStoreField
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+-- Engine.UIAction_AddDataField
| Variables Summary | |
|---|---|
| UIAction_AddDataField | |
| bool | bPersistentField |
| EUIDataProviderFieldType | FieldType |
| Inherited Variables from Engine.UIAction_DataStoreField |
|---|
| DataFieldMarkupString, TargetScene |
| Inherited Variables from Engine.UIAction_DataStore |
|---|
| BindingIndex |
| Variables Detail |
|---|
Indicates whether the data field should be saved to the UIDynamicFieldProvider's persistent storage area.
Specifies the type of data field being added.
| Defaultproperties |
|---|
defaultproperties
{
OutputLinks(1)=(LinkDesc="Success")
ObjName="Add Data Field"
Name="Default__UIAction_AddDataField"
ObjectArchetype=UIAction_DataStoreField'Engine.Default__UIAction_DataStoreField'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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