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Engine.UIAction_ActivateState

Extends
UIAction_ChangeState
Modifiers
native ( inherit )

This action changes (or appends) the UIState specified by NewState for the widgets associated with the Target variable link. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceAction
         |   
         +-- Engine.UIAction
            |   
            +-- Engine.UIAction_ChangeState
               |   
               +-- Engine.UIAction_ActivateState

Variables Summary
Inherited Variables from Engine.UIAction_ChangeState
bStateChangeFailed, StateType, TargetState
Inherited Variables from Engine.UIAction
bAutoTargetOwner, GamepadID

Functions Summary
Inherited Functions from Engine.UIAction
GetOwner, GetOwnerScene, IsValidLevelSequenceObject, IsValidUISequenceObject


Defaultproperties

defaultproperties
{
   ObjName="Activate UI State"
   Name="Default__UIAction_ActivateState"
   ObjectArchetype=UIAction_ChangeState'Engine.Default__UIAction_ChangeState'
}

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Creation time: sk 18-3-2018 10:00:45.741 - Created with UnCodeX