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This action changes (or appends) the UIState specified by NewState for the widgets associated with the Target variable link. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.SequenceObject | +-- Engine.SequenceOp | +-- Engine.SequenceAction | +-- Engine.UIAction | +-- Engine.UIAction_ChangeState | +-- Engine.UIAction_ActivateState
Variables Summary |
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Inherited Variables from Engine.UIAction_ChangeState |
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bStateChangeFailed, StateType, TargetState |
Inherited Variables from Engine.UIAction |
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bAutoTargetOwner, GamepadID |
Functions Summary |
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Inherited Functions from Engine.UIAction |
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GetOwner, GetOwnerScene, IsValidLevelSequenceObject, IsValidUISequenceObject |
Defaultproperties |
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defaultproperties { ObjName="Activate UI State" Name="Default__UIAction_ActivateState" ObjectArchetype=UIAction_ChangeState'Engine.Default__UIAction_ChangeState' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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