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/** * This action changes (or appends) the UIState specified by NewState for the widgets associated * with the Target variable link. * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UIAction_ActivateState extends UIAction_ChangeState native(inherit); // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) defaultproperties { ObjName="Activate UI State" Name="Default__UIAction_ActivateState" ObjectArchetype=UIAction_ChangeState'Engine.Default__UIAction_ChangeState' } |
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