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Engine.UIAction_ActivateState


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/**
 * This action changes (or appends) the UIState specified by NewState for the widgets associated
 * with the Target variable link.
 *
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */
class UIAction_ActivateState extends UIAction_ChangeState
	native(inherit);

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defaultproperties
{
   ObjName="Activate UI State"
   Name="Default__UIAction_ActivateState"
   ObjectArchetype=UIAction_ChangeState'Engine.Default__UIAction_ChangeState'
}

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Class file time: tr 31-1-2018 17:18:14.000 - Creation time: sk 18-3-2018 10:01:15.847 - Created with UnCodeX