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This action allows designers to scroll widgets (which support scrolling) up or down. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved
Core.Object | +-- Engine.SequenceObject | +-- Engine.SequenceOp | +-- Engine.SequenceAction | +-- Engine.UIAction | +-- Engine.UIAction_ApplyScrolling
Variables Summary | |
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UIAction_ApplyScrolling | |
bool | bFullPage |
bool | bIncreaseScroll |
EUIOrientation | ScrollOrientation |
Inherited Variables from Engine.UIAction |
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bAutoTargetOwner, GamepadID |
Inherited Variables from Engine.SequenceAction |
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bCallHandler, HandlerName, Targets |
Functions Summary |
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Inherited Functions from Engine.UIAction |
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GetOwner, GetOwnerScene, IsValidLevelSequenceObject, IsValidUISequenceObject |
Variables Detail |
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TRUE to indicate that the widget should scroll a full page, if possible.
TRUE to scroll further towards the end of the "scrolling region"; FALSE to scroll towards the beginning
Specifies whether the widget should scroll horizontally or vertically
Defaultproperties |
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defaultproperties { ScrollOrientation=UIORIENT_Vertical bAutoTargetOwner=True OutputLinks(0)=(LinkDesc="Succeeded") OutputLinks(1)=(LinkDesc="Failed") ObjName="Apply Scrolling" Name="Default__UIAction_ApplyScrolling" ObjectArchetype=UIAction'Engine.Default__UIAction' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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