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Engine.UIAction_ApplyScrolling

Extends
UIAction

This action allows designers to scroll widgets (which support scrolling) up or down. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceAction
         |   
         +-- Engine.UIAction
            |   
            +-- Engine.UIAction_ApplyScrolling

Variables Summary
UIAction_ApplyScrolling
boolbFullPage
boolbIncreaseScroll
EUIOrientationScrollOrientation
Inherited Variables from Engine.UIAction
bAutoTargetOwner, GamepadID
Inherited Variables from Engine.SequenceAction
bCallHandler, HandlerName, Targets

Functions Summary
Inherited Functions from Engine.UIAction
GetOwner, GetOwnerScene, IsValidLevelSequenceObject, IsValidUISequenceObject


Variables Detail

UIAction_ApplyScrolling

bFullPage Source code

var(UIAction_ApplyScrolling) bool bFullPage;
TRUE to indicate that the widget should scroll a full page, if possible.

bIncreaseScroll Source code

var(UIAction_ApplyScrolling) bool bIncreaseScroll;
TRUE to scroll further towards the end of the "scrolling region"; FALSE to scroll towards the beginning

ScrollOrientation Source code

var(UIAction_ApplyScrolling) EUIOrientation ScrollOrientation;
Specifies whether the widget should scroll horizontally or vertically


Defaultproperties

defaultproperties
{
   ScrollOrientation=UIORIENT_Vertical
   bAutoTargetOwner=True
   OutputLinks(0)=(LinkDesc="Succeeded")
   OutputLinks(1)=(LinkDesc="Failed")
   ObjName="Apply Scrolling"
   Name="Default__UIAction_ApplyScrolling"
   ObjectArchetype=UIAction'Engine.Default__UIAction'
}

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Creation time: sk 18-3-2018 10:00:45.757 - Created with UnCodeX