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This action allows designers to scroll widgets (which support scrolling) up or down. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved
Core.Object
|
+-- Engine.SequenceObject
|
+-- Engine.SequenceOp
|
+-- Engine.SequenceAction
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+-- Engine.UIAction
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+-- Engine.UIAction_ApplyScrolling
| Variables Summary | |
|---|---|
| UIAction_ApplyScrolling | |
| bool | bFullPage |
| bool | bIncreaseScroll |
| EUIOrientation | ScrollOrientation |
| Inherited Variables from Engine.UIAction |
|---|
| bAutoTargetOwner, GamepadID |
| Inherited Variables from Engine.SequenceAction |
|---|
| bCallHandler, HandlerName, Targets |
| Functions Summary |
|---|
| Inherited Functions from Engine.UIAction |
|---|
| GetOwner, GetOwnerScene, IsValidLevelSequenceObject, IsValidUISequenceObject |
| Variables Detail |
|---|
TRUE to indicate that the widget should scroll a full page, if possible.
TRUE to scroll further towards the end of the "scrolling region"; FALSE to scroll towards the beginning
Specifies whether the widget should scroll horizontally or vertically
| Defaultproperties |
|---|
defaultproperties
{
ScrollOrientation=UIORIENT_Vertical
bAutoTargetOwner=True
OutputLinks(0)=(LinkDesc="Succeeded")
OutputLinks(1)=(LinkDesc="Failed")
ObjName="Apply Scrolling"
Name="Default__UIAction_ApplyScrolling"
ObjectArchetype=UIAction'Engine.Default__UIAction'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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