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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class SeqAct_Possess extends SequenceAction native(Sequence); // (cpptext) // (cpptext) // (cpptext) // (cpptext) var transient Pawn PawnToPossess; /** true if should kill old pawn */ var() bool bKillOldPawn; /** Try to leave vehicle if manning one */ var() bool bTryToLeaveVehicle; defaultproperties { bTryToLeaveVehicle=True VariableLinks(1)=(ExpectedType=Class'Engine.SeqVar_Object',LinkDesc="Pawn Target",MinVars=1,MaxVars=255) ObjName="Possess Pawn" ObjCategory="Pawn" Name="Default__SeqAct_Possess" ObjectArchetype=SequenceAction'Engine.Default__SequenceAction' } |
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