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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.SequenceObject
|
+-- Engine.SequenceOp
|
+-- Engine.SequenceAction
|
+-- Engine.SeqAct_SetMatInstVectorParam
| Variables Summary | |
|---|---|
| SeqAct_SetMatInstVectorParam | |
| MaterialInstanceConstant | MatInst |
| Name | ParamName |
| LinearColor | VectorValue |
| Inherited Variables from Engine.SequenceAction |
|---|
| bCallHandler, HandlerName, Targets |
| Inherited Variables from Engine.SequenceOp |
|---|
| ActivateCount, bActive, bAutoActivateOutputLinks, bLatentExecution, EventLinks, InputLinks, OutputLinks, PlayerIndex, SearchTag, VariableLinks |
| Structures Summary |
|---|
| Inherited Structures from Engine.SequenceOp |
|---|
| SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink |
| Functions Summary |
|---|
| Inherited Functions from Engine.SequenceOp |
|---|
| Activated, Deactivated, GetBoolVars, GetController, GetLinkedObjects, GetObjectVars, GetPawn, HasLinkedOps, LinkedVariables, PopulateLinkedVariableValues, PublishLinkedVariableValues, Reset |
| Variables Detail |
|---|
| Defaultproperties |
|---|
defaultproperties
{
VectorValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000)
ObjName="Set VectorParam"
ObjCategory="Material Instance"
Name="Default__SeqAct_SetMatInstVectorParam"
ObjectArchetype=SequenceAction'Engine.Default__SequenceAction'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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